Background

This project was a part of the Google UX certification program.

‘Sweet and Savoury’ is a hometown bakery and its app does not provide the facility of placing online orders. The app, however, has a detailed menu with a description of each item. We incentivized the users to use the app by providing special discounts exclusive to app users only.

The target audience, people who often shop at the bakery, will find this product very useful.

My Role

UI/UX designer designing the app from conception to delivery.

Responsibilities

  • Branding
  • Conducting usability studies
  • Conducting interviews
  • Accounting for accessibility
  • Paper and digital wireframing
  • Iterating on designs
  • Low and high-fidelity prototyping

Problem

Since there is no online order-placing feature, users might not want to use the app.

img

Goal

To design a user-friendly app where users can avail of special discounts and see the menu and details about each product.

Framework Used

The framework used for this project was design thinking and all the steps (empathize, define, ideate, prototype, test) were followed.

User Research Summary

For this project, user interviews were conducted as part of the foundational research for a better understanding of users' needs. Interview results concluded that users wanted to use this app to plan out their future orders. This confirmed our initial assumption.

However, another user group was highlighted through the interviews. This user group found the app not so useful unless there were some incentives provided.

User (Research) Pain Points

1
No breadcrumbs
Users have difficulty knowing which navigation level they are on.
2
Budget limitation
For someone who often shops at a bakery, the budget can be a problem.
3
Lack of details
Not every important detail about a product is found.
img

User Journey Map

GOAL: To avail of different discounts and special offers in order to plan budget-friendly birthday parties.

img

Storyboards

Both the close-up and big-picture storyboards were made to predict and explore the user's experience with a product.

img img
img img

Problem
Statement

Fizza Ali is a frequent bakery customer who needs discounts and special offers because her budget is limited.

Paper Wireframes

Taking the time to draft iterations on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized having discounts and the menu section at the front so it's easier for users to find it.

1
img
2
img
3
img
4
img
5
img

A total of 5 paper wireframes were sketched. Favorite elements from each wireframe were starred and then combined in one final wireframe.

Combined
img

Digital Wireframes

As the initial design phase continued, I made sure to base screen designs on feedback and findings from user research.

img img

Usability study: findings

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 findings
  • Users found the process of availing of discounts hard.
  • The menu was intuitive enough to find for most of the users but not all.
  • The majority of the users were incentivized by the discount section, others needed to be educated about other potential benefits of the app.
Round 2 findings
  • Users think that signing up should be at a different place (when availing of discounts).
  • After signing up, the app must take users directly to the discounts section.
  • ‘My list’ needs to be advocated in a better way.

Refining the Design

During the first usability study, it was discovered that users had difficulty availing of the discounts. Afterward, the problem was resolved by making the discounts section more prominent and easily accessible.

BEFORE

img
img

AFTER

img
During the second study, users didn't like that they had to sign up to see the discounts section. Afterward, the flow was changed and users were then asked to sign up before availing of the offer. Also earlier, the interface had too many colors, but then it was simplified later on.

BEFORE

img
img

AFTER

img

During the second study, it was also found that the users were confused about the feature ‘my list’. ‘My list’ allows the users to make a list and add items in it. This way they can know how much the total cost of all the items would be.

To educate users about this feature, a user guide was added at the beginning of the app.

BEFORE

img
img

AFTER

img

More Mockups

img img img

High-fidelity Prototype

The final hi-fi design and prototype presented a cleaner user flow for availing a discount. It also highlighted the importance of the feature ‘my list’.

Accessibility considerations

  • 1
    Color contrast ratio

    Both the primary and secondary colors with hex value #7167DA and #D60665 passed the WCAG color contrast ratio.

  • 2
    Use of icons

    Used icons to help make navigation easier.

  • 3
    Imagery

    Used food imagery to help all users better understand the designs.

img

Impact

The app makes users feel like that Sweet and Savory really thinks about how to meet their needs.

img

What I learned?

While designing the Sweet and Savoury app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influence each iteration of the designs.

What’s next?

  • Conduct more user research to determine any new areas of need.
  • Conduct another round of usability study to validate whether the pain points users experienced have been addressed effectively.

Thank you for your time reviewing my work! img